#pragma once
#include"Gxy_Graphics.h"
#include"Map.h"
class game_major
{
public:
	game_major();
	~game_major();
public:
	void Go();
	void Draw();
public:
	void OnKeyPressed(WPARAM key);
	void OnKeyReleased(WPARAM key);
	void OnLeftPressed();
	void OnRightPressed();
	void OnLeftReleased();
	void OnRightReleased();
	void OnMouseMove(int x, int y);
	void OnMouseEnter();
	void OnMouseLeave();
	void OnWheelChange(short wheel);
	bool IsInWindow();
private:
	bool is_in_windows;
private:
	char isKeyDown[255];
	Map map;
};

